Skip to content

Items and equipment

Resources, food, medicine, weapons, clothing and animal corpses. Values shown are starting values. Quality, material, skills and conditions can change them during play.

48 entries. Use the site search to find an entry by name.

Resource

Wood

Wood

Logs cut from trees. Used for most early construction.

Stack limit
75
Stone chunk

Stone chunk

A heavy chunk of rock. Cut it into blocks at a stonecutter.

Stack limit
5
Stone blocks

Stone blocks

Cut stone. Sturdy building material.

Stack limit
75
Steel

Steel

Refined metal for tools, weapons and machines.

Stack limit
75
Jade

Jade

A precious green stone. Adds to colony wealth.

Stack limit
50
Cloth

Cloth

Woven cotton. Tailored into clothes at a tailoring bench.

Stack limit
75
Leather

Leather

Tanned animal hide from butchering. Warmer clothes than cloth, but hotter in summer.

Stack limit
75
Wool

Wool

Sheared from the colony's sheep. By far the warmest clothes in winter, and the hottest in summer.

Stack limit
75
Compost

Compost

Crops left to rot down in a compost bin. Spread over rough stone or sand it makes soil you can farm (Architect > Structure > Soil). Spread on crops it makes them grow faster (a grow zone's Fertilize).

Stack limit
75

Raw food

Grain

Grain

Raw cereal grain.

Stack limit
75
Nutrition per unit
0.05
Base shelf life
30 days at normal temperature
Potatoes

Potatoes

Hardy tubers.

Stack limit
75
Nutrition per unit
0.05
Base shelf life
30 days at normal temperature
Berries

Berries

Wild berries. Tasty enough raw.

Stack limit
75
Nutrition per unit
0.05
Base shelf life
14 days at normal temperature
Raw meat

Raw meat

Raw meat from a hunted animal.

Stack limit
75
Nutrition per unit
0.05
Base shelf life
8 days at normal temperature
Milk

Milk

Fresh milk from the colony's cows and goats. Drunk as it is, or cooked: it counts like meat in a fine meal. Spoils in 3 days unless frozen.

Stack limit
75
Nutrition per unit
0.05
Base shelf life
3 days at normal temperature
Eggs

Eggs

Laid by the colony's hens. Cooked into meals: they count like meat in a fine meal.

Stack limit
75
Nutrition per unit
0.05
Base shelf life
12 days at normal temperature
Fertilized eggs

Fertilized eggs

Laid by a hen while the colony has a rooster. Haulers take them to a nest box, where a hen broods them into chicks; they can be cooked like eggs, too.

Stack limit
75
Nutrition per unit
0.05
Base shelf life
12 days at normal temperature

Meal

Simple meal

Simple meal

A plain but nourishing cooked meal.

Stack limit
10
Nutrition per unit
0.9
Base shelf life
6 days at normal temperature
Fine meal

Fine meal

A carefully prepared meal. Lifts the spirit.

Stack limit
10
Nutrition per unit
0.9
Base shelf life
6 days at normal temperature
Research
Cuisine
Travel ration

Travel ration

Dry preserved food. Never spoils.

Stack limit
20
Nutrition per unit
0.8

Feed

Hay

Hay

Dried haygrass. Animal feed: the colony's animals eat it when there is no pasture left, and handlers bring it to animals they tame. It keeps for two months. People can't eat it.

Stack limit
75
Animal feed per unit
0.05
Base shelf life
60 days at normal temperature
Kibble

Kibble

Pellets of meat and hay pressed together at a butcher table. Animal feed that never spoils, a little more filling than hay. People can't eat it.

Stack limit
75
Animal feed per unit
0.06

Medicine

Medkit

Medkit

Proper bandages and salves.

Stack limit
25
Research
Herbalism

Weapon

Knife

Knife

A short blade. Quick melee weapon.

Stack limit
1
Weapon
9 cut damage · 1.5 cells range
Club

Club

A heavy wooden club.

Stack limit
1
Weapon
11 blunt damage · 1.5 cells range
Spear

Spear

A long spear with a steel tip.

Stack limit
1
Weapon
15 stab damage · 1.8 cells range
Research
Smithing
Short bow

Short bow

A simple wooden bow.

Stack limit
1
Weapon
10 stab damage · 14 cells range
Pipe rifle

Pipe rifle

A crude but effective rifle made from salvaged pipe.

Stack limit
1
Weapon
14 bullet damage · 18 cells range
Research
Gunsmithing
Repeater

Repeater

A fast-firing precision rifle.

Stack limit
1
Weapon
12 bullet damage · 20 cells range
Research
Advanced arms

Apparel

Shirt

Shirt

A simple shirt. Covers the torso and arms.

Stack limit
1
Worn on
torso
Pants

Pants

Plain trousers. Covers the legs.

Stack limit
1
Worn on
legs
Parka

Parka

A thick hooded coat for winter. Worn over a shirt; far too warm in summer.

Stack limit
1
Worn on
outer
Duster

Duster

A long, light coat that keeps the sun off. Worn over a shirt.

Stack limit
1
Worn on
outer
Tuque

Tuque

A knitted winter cap.

Stack limit
1
Worn on
head
Wide-brim hat

Wide-brim hat

A hat with a wide brim for shade in the heat.

Stack limit
1
Worn on
head
Simple helmet

Simple helmet

A hammered steel cap. Turns many blows and bullets to the head.

Stack limit
1
Worn on
head
Research
Smithing
Flak vest

Flak vest

Steel plates sewn into a padded vest, worn instead of a shirt and under a coat. Good against bullets, light enough to work in.

Stack limit
1
Worn on
torso
Research
Gunsmithing
Plate armor

Plate armor

Overlapping steel plates over the body, arms and legs. Stops most cuts and many bullets, but it is heavy: its wearer walks 20% slower.

Stack limit
1
Worn on
outer
Research
Smithing
Backpack

Backpack

A pack worn on the back. Holds 3 stacks of things (4 in leather): colonists keep a meal in it to eat far from home, doctors some medicine.

Stack limit
1
Worn on
back
Base backpack capacity
3 stacks; material can add capacity

Corpse

Corpse

Corpse

The remains of someone. It will decay with time.

Stack limit
1
Base shelf life
3 days at normal temperature

Animal corpse

Deer corpse

Deer corpse

A dead deer. Butcher it at a butcher table for about 30 raw meat and 18 leather.

Stack limit
1
Base shelf life
4 days at normal temperature
Hare corpse

Hare corpse

A dead hare. Butcher it at a butcher table for about 8 raw meat and 4 leather.

Stack limit
1
Base shelf life
4 days at normal temperature
Boar corpse

Boar corpse

A dead boar. Butcher it at a butcher table for about 35 raw meat and 20 leather.

Stack limit
1
Base shelf life
4 days at normal temperature
Wolf corpse

Wolf corpse

A dead wolf. Butcher it at a butcher table for about 20 raw meat and 14 leather.

Stack limit
1
Base shelf life
4 days at normal temperature
Chicken corpse

Chicken corpse

A dead chicken. Butcher it at a butcher table for about 8 raw meat and 0 leather.

Stack limit
1
Base shelf life
4 days at normal temperature
Goat corpse

Goat corpse

A dead goat. Butcher it at a butcher table for about 24 raw meat and 14 leather.

Stack limit
1
Base shelf life
4 days at normal temperature
Cow corpse

Cow corpse

A dead cow. Butcher it at a butcher table for about 55 raw meat and 32 leather.

Stack limit
1
Base shelf life
4 days at normal temperature
Sheep corpse

Sheep corpse

A dead sheep. Butcher it at a butcher table for about 24 raw meat and 12 leather.

Stack limit
1
Base shelf life
4 days at normal temperature